Unity VR prototype for human-elephant conflict education Sorris-Sorris Conservancy, Namibia. Built for Meta Quest 2.
# VR Human-Elephant Conflict Simulation
A Unity VR prototype exploring human-elephant conflict mitigation and
community education for the Sorris-Sorris Conservancy, Kunene Region, Namibia.
## Authors
- Clinton Nghiwilepo
- Megan Hoaes
## Overview
This simulation places the user in a first-person savanna environment where
an elephant approaches. The player must respond correctly to de-escalate the
encounter, modeling a culturally grounded interaction informed by Damara
community practices.
## How to Run
1. Open the project in Unity (built/tested in Unity 6).
2. Open the `MainScene` and `StartScreen` scenes (both under `Assets/Scenes`).
3. Ensure both scenes are added to Build Settings, with `StartScreen` at index 0.
4. Press Play from the `StartScreen` scene.
## Controls (current prototype)
- **Space** – Start / Restart
- **Q** – Incorrect response (attack outcome)
- **W** – Correct response (walk-away / victory outcome)
- **Escape** – Pause menu
## Built With
- Unity
- C#
- Elephant model sourced from Sketchfab
## Status
Prototype — gesture-based input (Meta Quest 2 / XR Hands) is planned but not
yet implemented; keyboard input serves as a functional placeholder.