Work-in-progress model of the african safari using neural networks
# safari_sim
WORK IN PROGRESS
Simple Generational Genetics Algorithm using Neural Networks with a safari theme.
Future Versions:
More Fauna Types (Predator/Prey Relationships, Water Fauna)
Thirst Mechanisms
Death Mechanisms (w/ Predators mentioned above)
-- Examination of Gazelle network inputs.
- Gazelle do not deal well with water.
- Gazelle must track their food sources and weigh that accordingly.
-- changes to Flora spawn mechanics.
- ???
IMPLEMENTED FEATURES
V0.2: --Generational Algorithm - Fittest 'Fauna' are paired with each other, followed by next most fit pair and so on. - Each has some number of offspring to fill out the next generation.
V0.1:
Implementation of Neural Network with one 'fauna' type.
Note: They seem quite stupid.