This project is a research project with real data, surveyed in Uganda. It was a group project.
# π± Gamification in Agroforestry: Boosting Farmer Motivation Through Narrative & Social Incentives
## π§ About the Project
This research study explores how gamification can enhance **farmer motivation** for engaging in **agroforestry practices**. The project tested two types of gamified interventions β **narrative-based storytelling** and **social incentives (leaderboards)** β to evaluate their effect on motivation and willingness to participate.
> π **Focus:** Smallholder farmers in the Global South
> π **Course:** Bachelor Research Project β Maastricht University, Business Analytics
> π§ͺ **Grade Received:** 8.5/10
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## π¬ Research Objectives
- To assess the impact of **narrative gamification** on intrinsic motivation
- To assess the impact of **social incentive gamification** on extrinsic motivation
- To understand the broader relationship between gamified design elements and **farmer behavioral change**
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## π¨βπ» My Role
This was almost a **two-person thesis**. My teammate handled the **SEM (Structural Equation Modeling)**, while I was responsible for:
- All other statistical analyses (non-SEM)
- Visualizations, descriptive statistics, correlation analysis
- **Data cleaning, recoding, and formatting**
- Full collaboration on writing, design, survey structure
- Interpreting the outcomes and writing analysis sections
We shared every aspect of the project together, but I focused heavily on the **applied statistical analysis**, interpretation of results, and real-world linkage.
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## π Methods Used
- **Data Collection**: 3 experimental groups via online surveys (Qualtrics)
- **Analysis**:
- Descriptive statistics
- Chi-square tests, t-tests
- ANOVA (for between-group comparisons)
- Correlation matrices
- SEM (teammate-led, included for completeness)