Logo Lanfrica
  • Accueil
  • Atlas
  • Analyses
  • Documentation
  • Sign in

© 2026 Lanfrica. Tous droits réservés. Tous les droits d'auteur des ressources affichées sur le site Web Lanfrica appartiennent aux détenteurs de droits d'auteur d'origine, sauf indication contraire explicite.

Achieving Generational Peace in Mali through Intergenerational Mean-Field-Type Game-based Incentives

Domaine:

peace and security

Type de record:

paper
Créateur:
Tem
Hôte:avatar
This article develops an intergenerational mean-field-type game (MFTG) to model Mali's and neighbouring countries multi-actor conflict ecosystem, which includes formal state forces, traditional hunters, nonstate militias, jihadists, criminal networks, civil societies, and international proxies. Each decision-maker (agent, a group of agents or representative agent) is defined by a type, state, information structure, and action, with payoffs dependent not only on individual decisions but also on the evolving distribution of all agents' profiles. The model reveals that cycles of violence can persist across multiple generations due to the embedded presence of retaliatory types such as revenger child-soldiers whose trauma-conditioned best-responses favor conflict, and whose behavior reinforces intergenerational transmission of violence. The model also captures the strategic exploitation of institutional fragility by war entrepreneurs who profit from sustained instability through arms sales, militia contracting, and unregistered market mediation. These actors inject minimal resources to trigger profitable escalations, turning latent tensions into self-reinforcing violence economies. We show that in the absence of structural counterincentives, peaceful strategies are non-absorbing, and violence remains dynamically rewarding for war entrepreneurs. However, by embedding incentive-compatible, information-adaptive transfers directly into instantaneous payoffs, rewarding verifiable peacebuilding and penalizing aggression, it is possible to shift the mean-field-type equilibrium distribution intergenerationally toward more peaceful types and drive systemic de-escalation. We also discuss about the funding and the real implementation of such mechanisms in the field. Presented at IA Mali 2025. At CSS 2026

Visit

arxiv.org

Tags

Physics and SocietyComputer Science and Game TheoryTheoretical Economics

Similaires

girumgizachew1/type-gameACHIEVING SDG 16: DEVELOPING MACHINE LEARNING-BASED STACKELBERG SECURITY GAME MODEL TO CURB INSURGENCY IN NIGERIASalient1X/Ge-ez-Type-the-gameIncentives for accurate diagnosis: Improving health care quality in MaliRed Land/Black Land: Teaching Ancient Egyptian History Through Game-Based LearningUnderstanding the role of incentives for achieving and sustaining viral suppression: A qualitative sub-study of a financial incentives trial in Uganda

girumgizachew1/type-game

Amharic Type-Game, a fun and educational game that helps users improve their Amharic typing skills.

ACHIEVING SDG 16: DEVELOPING MACHINE LEARNING-BASED STACKELBERG SECURITY GAME MODEL TO CURB INSURGENCY IN NIGERIA

ACHIEVING SDG 16: DEVELOPING MACHINE LEARNING-BASED STACKELBERG SECURITY GAME MODEL TO CURB INSURGENCY IN NIGERIA

Poster presented at the Deep Learning Indaba 2022 by Halleluyah Aworinde

Salient1X/Ge-ez-Type-the-game

Typing game to improve your አማርኛ typing skills. Currently, it's only compatible with GeezIME 3.0, wh

Incentives for accurate diagnosis: Improving health care quality in Mali

Red Land/Black Land: Teaching Ancient Egyptian History Through Game-Based Learning

This project will produce a robust Civilization IV mod (a modification to an existing game) allowing

Understanding the role of incentives for achieving and sustaining viral suppression: A qualitative sub-study of a financial incentives trial in Uganda

Background Viral suppression among people living with HIV (PLHIV) is essential for protecting heal