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Anti-Poaching as a Partially Observable Stochastic Game

Domaine:

peace and security

Type de record:

papersoftware
Créateur:
MadSabVin
Éditeur:
UniLabANR
Éditeur:
CCSD
Hôte:avatar
International audience In today’s world, endangered species are threatened by widespread poaching, requiring intel-ligent land patrol strategies to effectively detect and prevent such activities. Several recentworks have developed game-theoretic models for anti-poaching, wherein determining equilib-rium strategies, often based on the Nash Equilibrium (NE) 1 , leads to effective patrol strate-gies. Additionally, due to the complexity and imperfect knowledge of the models, Multi-Agent Reinforcement Learning (MARL) methods are usually proposed to learn these strategies.Yet, even with anti-poaching emerging as a popular domain for MARL, the absence of botha general model and a publicly accessible implementation has hindered both the evaluationand development of new solutions. In this context, the objective of this work is two-fold: (i)formalize anti-poaching as a Partially Observable Stochastic Game (POSG) capable of gen-eralizing existing models; and (ii) provide a publicly available implementation of this POSG inPettingZoo (one of the most popular APIs to implement MARL environments).

Visit

hal.science

Tags

anti-poaching strategiespartially observable stochastic gamegame theorygame theory partially observable stochastic game anti-poaching strategies[INFO]Computer Science [cs]

Licenses

info:eu-repo/semantics/OpenAccess

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