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anramb/BirdGame

Type de record:

software
Créateur:
anr
Hôte:
Learn Southern African Bird Calls in different Habitats, Hotspots or Families # Bird Sound ID App 'n Voëlgeluid identifikasie applicasie om jou voëlgeluide te leer ken. ## Files Structure ``` BestRunDay/ ├── index.html # Main HTML file ├── app.js # Main application logic ├── cisticolas.js # Cisticolas bird data ├── gardenwoodland.js # Garden and Woodland bird data ├── groundbirds.js # Groundbirds bird data ├── LBJs.js # LBJs bird data ├── other.js # Other bird data ├── raptors.js # Raptors bird data ├── seedeaters.js # Seedeaters bird data ├── waders.js # Waders bird data ├── warblers.js # Warblers bird data ├── waterbirds.js # Waterbirds bird data ├── cisticolas/ # Folder with cisticolas media files ├── gardenwoodland/ # Folder with gardenwoodland media files ├── groundbirds/ # Folder with groundbirds media files ├── LBJs/ # Folder with LBJs media files ├── other/ # Folder with other media files ├── raptors/ # Folder with raptors media files ├── seedeaters/ # Folder with seedeaters media files ├── waders/ # Folder with waders media files ├── warblers/ # Folder with warblers media files └── waterbirds/ # Folder with waterbirds media files ``` ## How to Add New Birds ### 1. Add Media Files Place the following files in the appropriate category folder: - `BirdName.mp3` - Audio recording - `BirdName.png` - Spectrogram image - `BirdName.jpg` - Bird photograph ### 2. Add Bird Data Add the bird object to the appropriate JavaScript file (e.g., `cisticolas.js`): ```javascript {english: "Bird Name", afrikaans: "Voël Naam", hotspot: "Location1; Location2", habitat: "HabitatType", birdgroup: "Group Name", level: "1 Beginner", audio: "cisticolas/BirdName.mp3", spectrogram: "cisticolas/BirdName.png", image: "cisticolas/BirdName.j …

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