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tapiwamakandigona/kombi-rush

Domaine:

digital infrastructure

Type de record:

software
Créateur:
tap
Hôte:
Kombi Rush — an offline-first Unity Android arcade game built for Zimbabwe's phones. One-thumb kombi driving: dodge potholes, dodge roadblocks, pick up passengers, upgrade your kombi. # Kombi Rush An offline-first Android arcade game made in Unity, built for the phones people actually use in Zimbabwe. You drive a kombi: weave through potholes, oncoming traffic and roadblocks, pick up passengers on the roadside, bank the fares at the stop, and spend what you earn on the kombi. - **Engine:** Unity 6000.3.22f1, Universal RP (2D renderer) - **Target:** Android, `minSdk 25`, IL2CPP, ARM64 + ARMv7, portrait, `com.tsorostudios.kombirush` - **Constraints it is designed around:** no network permission, plays fully offline, under 60MB, 60fps on a 2GB entry-level device ## Why a kombi game Chosen from live market data rather than taste — the full reasoning and citations are in PROJECT.md. Short version: driving and vehicle-sim titles are the biggest single cluster in Zimbabwe's own Play Store chart (12 of the top 45), almost every top title works offline, mobile data is expensive enough that APK size affects installs, and the kombi theme is unowned on Play. ## Layout ``` Assets/Scripts/Sim game rules, engine-free (assembly KombiRush.Sim, noEngineReferences) Assets/Scripts/Game Unity layer: rendering, input, HUD, menus, audio, saving Assets/Scripts/Editor build entry point and the Boot scene generator tests/SimTests headless tests for the rules tools/ test and compile scripts that work without opening the editor ``` The hard rule: **no game rule lives in a MonoBehaviour.** `RoadSim` is a pure state machine stepped at a fixed 1/60s, so a run is reproducible from `(config, upgrades, seed, input)` and can be tested, replayed and balanced without the engine. ## Running the tests No Unity licence and no .NET SDK needed — the script falls back to the Roslyn compiler and .NET runtime that ship inside the Unity editor: ```bash tools/run_sim_tests.sh # 20 checks: determinism, fairness, playability, economy, saves tools/compile_check.sh # compiles all three assemblies against Unity's own DLLs ``` `tool …