An african RPG-like coded with the framework LibGDX
Kani
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Kani is a 2D game written with the framework LibGDX in Java. It
wants to promote African culture and history. The gameplay is
inspired from hack and slash and RPG games.
Advancement
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The project was firstly developed with the library Slick2d which is
not still supported by his developers. It has been rewritten with
LibGDX, and some features has been added to allow a separated level
designing.
Data for maps and levels can be loaded from a file.
Only the desktop version is developed.
How to edit a Map file .kni
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A map file is organised as follows :
```
mapheight = XX // The height of the map in number of tile
mapwidth = XX // The width of the map in number of tile
tileheight = XX // The height of a tile
tilewidth = XX // The width of a tile
nblayer = XX // The number of layer
// For every layer, 1 line contains the name of the layer, and the
// others contain the ID of the tile corresponding, placed as on
// the map. The tile ID is composed of three digits/characters. A
// number corresponds to the order they appear in the tilesheets,
// from the top left to the bottom right, and the order of the
// files tilesheets. "___" is used for a blank tile, and "aaa" is
// a special ID which generates a tree on the map. Others shortcuts
// can be added to facilitate game mapping.
layer ground
001 001 001 001 001 001
001 001 001 001 002 001
001 001 001 001 001 003
003 003 003 003 003 003
001 001 001 001 001 003
// Then we can define a property for the different tiles. A first
// line contains the properties and the values to assign. The next
// line contains all the tile ID who will be affected by this
// property.
blocked = true
002 003
An example is available in "android/assets/data/maps"
```
How to edit a Level file .kni
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