This research paper investigates the determinants influencing customers' intention to adopt online b
Purpose The purpose of this study is to predict the intention to continue online learning post the
The exponential growth in the use of technology for learning and teaching in the higher education se
International audience The use of virtual meeting technologies is becoming widespread
Gamification has been rapidly growing as a solution in e-learning to improve students' engagement an
Abstract E‐learning is becoming increasingly prominent in higher education, with universities incre