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User-centered design of a gamified mental health app for adolescents in Sub-Saharan Africa: multicycle usability testing study

Domaine:

healthcare

Type de record:

software
Créateur:
HumTak
Hôte:avatar
There is an urgent need for scalable psychological treatments to address adolescent depression in low-resource settings. Digital mental health interventions have many potential advantages, but few have been specifically designed for or rigorously evaluated with adolescents in sub-Saharan Africa. This study had 2 main objectives. The first was to describe the user-centered development of a smartphone app that delivers behavioral activation (BA) to treat depression among adolescents in rural South Africa and Uganda. The second was to summarize the findings from multicycle usability testing.

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