Logo Lanfrica
  • Accueil
  • Atlas
  • Analyses
  • Documentation
  • Sign in

© 2026 Lanfrica. Tous droits réservés. Tous les droits d'auteur des ressources affichées sur le site Web Lanfrica appartiennent aux détenteurs de droits d'auteur d'origine, sauf indication contraire explicite.

Design and Evaluation of a "Gamified" System for Improving Career Knowledge in Computing Sciences

Domaine:

education

Type de record:

paper
Créateur:
BreLarGav
Éditeur:
Wit
Hôte:
"Gamification", or the use of game elements outside the gaming context, is a recent trend in learning approaches and has been used to digitally engage and motivate people to accomplish their learning objectives. The study described in this article investigated components of a gamification system and the impact of these components on user experience, usability and education usability. The Mechanics, Dynamics and Aesthetics (MDA) classification framework for gamification design was used to guide the authors' design of a gamification system intended to improve learners’ knowledge of careers in computing sciences (CS). Criteria for evaluating e-learning systems were derived from literature and used to extend the MDA framework via addition of criteria for evaluating usability, user experience (UX) and educational usability of a gamification system. The extended MDA framework was found to be successful in guiding the design, development and evaluation of the system prototype, and the results gathered from the summative usability evaluation indicated that positive UX and educational usability were achieved. The results suggest that gamification designed for UX and educational usability can potentially play an important role in equipping young people in South Africa with a knowledge of CS-related careers.

Visit

doi.org

Licenses

https://creativecommons.org/licenses/by/4.0

Similaires

Design Guidelines for a Gamified Indigenous Knowledge System that Promotes Awareness of Water Resources IssuesSoftware Development View for the Analysis, Design and Implementation of a Vocational Career SystemExploring the Potential of Gamified E-Learning for Improving Heavy Vehicle Drivers’ Safety Knowledge: A Feasibility Study in EthiopiaImproving Career Decision-Making for High School Students Through a Web-Based Expert SystemUniNMS: Design, Implementation, and Evaluation of a Hybrid Semantic-Lexical Knowledge Management System for Nigeria's National University Research NetworkA semantic knowledge framework for squash in Nigeria: Design, implementation, and evaluation of a domain ontology

Design Guidelines for a Gamified Indigenous Knowledge System that Promotes Awareness of Water Resources Issues

Problem Description – The current water landscape in South Africa is in a state of crisis due to a s

Software Development View for the Analysis, Design and Implementation of a Vocational Career System

A lot of information on employment options is available online since using the internet to learn

Exploring the Potential of Gamified E-Learning for Improving Heavy Vehicle Drivers’ Safety Knowledge: A Feasibility Study in Ethiopia

Road traffic crashes remain a major global public health and economic challenge, with heavy vehicle

Improving Career Decision-Making for High School Students Through a Web-Based Expert System

Globally, the right and appropriate selection of tertiary programmes by potential students in educat

UniNMS: Design, Implementation, and Evaluation of a Hybrid Semantic-Lexical Knowledge Management System for Nigeria's National University Research Network

Nigeria’s 157 NUC-accredited universities produce over 18,000 research papers annually yet lack any

A semantic knowledge framework for squash in Nigeria: Design, implementation, and evaluation of a domain ontology

Despite squash’s growing popularity in Nigeria and its recent recognition on the glob